My first aim was to
- meet the brief from D&AD and create a piece of animation
- create a 2D animation (try not to use dialouge)
- create a character with simple outlook but with interesting facial expressions
- experiment into different kind of facial expressions
- make the character interacting with surrounding
- experiment into the principles of animation
Personal learning outcome
- animation is up to professional level (a complete animation at the end, visually interesting and engaging)
- build the character in 3D (by the end of MNP)
Principles
- animation should portray the character unique personality
- animation should be funny
- animation should engage everyone
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