Friday, 25 April 2008

my aim

My first aim was to

  • meet the brief from D&AD and create a piece of animation
  • create a 2D animation (try not to use dialouge)
  • create a character with simple outlook but with interesting facial expressions
  • experiment into different kind of facial expressions
  • make the character interacting with surrounding
  • experiment into the principles of animation

Personal learning outcome

  • animation is up to professional level (a complete animation at the end, visually interesting and engaging)
  • build the character in 3D (by the end of MNP)

Principles

  • animation should portray the character unique personality
  • animation should be funny
  • animation should engage everyone

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